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Hacking With Macos
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Hacking with macOS follows the same approach I used with Hacking with Swift: small, standalone projects that teach individual techniques starting from scratch, so you end up with a huge library of finished projects you can develop further or use as the base for something entirely new. Download the AppKit table of contents. Download free 24-page. Adobe Apple Coronavirus Cyber Security Hacking macOS Microsoft Oracle Pwn2Own 2020 Safari Security Ubuntu Windows 10. HACKED- Windows 10, macOS, Adobe, VMware, Apple and Oracle at The Pwn2Own 2020! The hacking contest saw winners grab exclusively handsome cash. Ghidra hacking software is available for Linux, Windows, and macOS. Read more and download Ghidra Other top hacking and security tools of 2019 in multiple categories. Hacking macOS: How to Steal Signal Conversations from a MacBook with a USB Rubber Ducky. By Kody; Null Byte; Cyber Weapons Lab; Hacking macOS; USB Rubber Ducky; Developed by Open Whisper Systems, Signal is a free, open-source encrypted communications app for both mobile and desktop devices that allows users to make voice calls, send instant messages, and even make video calls securely.
What you’ll learn
- Place your own amazing desktop apps into the hands of thousands of people through the Mac App Store
- Become completely proficient with Swift 3 and macOS app development
Requirements
- You will need a Mac, and Xcode 8 which is a free download from the Mac App Store, and simply a desire to transform your ideas into amazing apps
Description
This course is produced from the “Hacking with macOS” series of tutorials, which are written and authored by the award winning Swift programmer, Paul Hudson, and these videos were made with his permission and support.
You can always be guaranteed you’re learning the latest and greatest Apple technologies in the Hacking with Swift tutorials. Here you learn smart, powerful, and expressive Swift 3, the way it was meant to be written.
You learn while you make real-world desktop apps, which means you get to apply your new skills immediately and see them work in context.
Hacking with Swift is one of the most popular Swift tutorial series online, which uses an approach that teaches you Swift programming incredibly quickly, and you end up with a huge library of finished projects that are yours to develop further, or ship to the Mac App Store.
Paul has received high praise from the creator of the Swift language, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials.
And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system.

Check out all of Paul Hudson’s Swift tutorials and books at HackingWithSwift – from beginner to pro, Paul will teach you to write Swift code in very little time.
- Want to learn how to build amazing desktop apps?
- Want to code your own custom buttons for the new MacBook Pro “Touch Bar”?
- This course has all the step by step instruction you need to create awesome apps to submit to the Mac App Store. And the Mac App Store is also a great source of revenue as it only has a fraction of the number of apps that the iOS App Store has, and typically you charge more for a Mac app.
- Building a Mac desktop app uses the exact same Swift 3 language as iOS apps…there are differences of course from iOS, such as the macOS user interface uses windows instead of screens for an iPhone, but if your coming from iOS, the transition is seamless…an example is on iOS we use a UIImageView, and on macOS we use an NSImageView…simple right?.
- If your completely new to coding, don’t worry, we have you covered, as there is also a language section in the course that starts at the very beginning, and covers the complete Swift 3 language.
- The term “Hacking with macOS” means we are “playing” with the Swift language, and using it in unique and interesting ways.
- Desktop apps are fun to build, simply add your own unique creativity, and follow along in the lectures, and before you know it, you’ve created a masterpiece….how cool is it to have your very own creation right on your prized MacBook Pro, and on thousands of other MacBook Pros?
- This course makes use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter, much easier to grasp, and guides you along the path of the code, each step of the way.
- This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, as there’s no wasted chatter here, it’s strictly on point with Swift 3 and macOS.
Some of the topics that will be covered:
- Featuring apps built by the award winning Swift programmer – Paul Hudson – HackingWithSwift dot com
- Build 18 projects – each one teaching a new aspect of macOS
- We use Xcode 8 – The latest version
- The Swift 3 language – we go from variables to creating our own functions and more
- Learn Swift by use of annotations – diagrams – highlighting – callouts
- Touch Bar – code your own custom touch bar buttons and controls
- How to use controls – Outlets and Actions
- Windows – Controllers – Table views
- Split view controllers – Toolbars
- Web views
- Using delegates and protocols
- Work with the social framework – FB – Twitter etc.
- Learn how to refactor code
- The ins and outs of GCD
- SpriteKit and Games
- The new UserDefaults to persist data
- Adding audio – Animations
- Master strings in Swift 3
- Using stackView
- Grid views
- Learn the best debugging techniques
- Auto layout easy and advanced – create constraints using VFL
- Learn how to work with JSON data in swift
- NSUndoManager – Add undo and redo to your apps
- NSDocument
- Bindings – Which let you build apps with very little code
- And a ton more!
- All videos are recorded in HD for maximum resolution and clarity
Swift is the new language of the future, and with this course you will get plenty of instruction on how to implement it in unique ways to create beautiful desktop apps.
This course assumes you have no programming experience, so its perfect for the beginner. Its also a nice fit for the intermediate and experienced coder as well.
If you think this might be too difficult for you, think again, and come code along with me in a step by step format….just add a big portion of your own unique creativity, and before you know it, you will have built many amazing apps that you can submit to the Mac App Store, and place in the hands of thousands of people. See you inside the course.
Happy Coding 🙂
Who this course is for:
- This course is for anyone who has a burning desire to get their own creative ideas translated into desktop apps on the mac. We cover the complete Swift 3 language and then how to build apps in macOS – From beginner to advanced
- This is the perfect course if your coming from another language like Objective C or any other language, and you’ll see how easy it is to transition to swift 3.
Created by Stephen DeStefano
Last updated 5/2017
English
English [Auto-generated]
Size: 3.71 GB
CONTENT FROM: https://www.udemy.com/macbookapps/.
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Hacking with macOS teaches you Swift and macOS frameworks through real-world AppKit and SwiftUI projects. The book includes the same comprehensive Swift introduction as Hacking with Swift, but is also packed with hints and tips that help you transfer your existing iOS skills to macOS painlessly.
Hacking with macOS includes 18 AppKit projects, plus three more SwiftUI projects, helping you make the most of this powerful platform.
Project 1: Storm Viewer
Get started coding in Swift by making an image viewer app and learning key user interface components: windows, table views, images, and split view controllers.
Project 2: Cows and Bulls
Build on your NSTableView knowledge by adding a second column, while also learning about random numbers, text input and validation, and push buttons. Pac 12 app for mac.
Project 3: Social media
Return to project 1 and add a toolbar button so that users can share their selected picture using Mail, Messages, AirDrop, and more – it's easier than you think!
Project 4: Grid Browser
Power up your web browsing experience by viewing more than one site at a time, all thanks to NSStackView and the WebKit framework. Bonus: add controls to the Touch Bar!
Project 5: Capital Cities
The MapKit framework lets us draw maps at any resolution, then drop pins where we want it – it's perfect for a fun game about capital cities of the world!
Project 6: Auto Layout
Your macOS apps need to be able to resize themselves to fit your users' needs, and Auto Layout can make that happen – you specify the rules, and it does the rest.
Project 7: Photo Memories
Meet NSCollectionView for the first time, then add drag and drop image support so users can create watermarked home videos from their favorite images.
Project 8: Odd One Out
Learn how NSGridView lets you space user interface controls evenly on your screen, then use it to build a picture-matching game with some special effects!
Project 9: Grand Central Dispatch
GCD is a powerful framework that lets you schedule work at different times and on different threads, and this technique project gives you all you need to know.
Project 10: WeatherBar
See how easy it is to place your app's icon and menu right in the macOS status bar, then build an app to display your local weather using JSON and GCD.
Project 11: Bubble Trouble
SpriteKit has physics built right in, so this project sees you creating a physics-based bubble popping game with timers, sound effects, and more.
Project 12: Animation
Animation on macOS isn't easy, but it is powerful. In this project we build an animation sandbox to help you find ways to bring your user interface to life.
Project 13: Screenable
NSDocument brings with it great features like versioning, autosave, and more, and this project combines it with Core Graphics to build a screenshot-editing app.
Hacking With Macos Pdf
Project 14: Shooting Gallery
Build a fast-paced SpriteKit shooting gallery game that brings together animations, new level support, custom mouse cursor, and keyboard input.
Project 15: UndoManager
Go back to project 12 and learn how you can add support for undo and redo using Cocoa's powerful UndoManager class and only a few extra lines of code.
Project 16: Bookworm
Use bindings to design an app that tracks the books you've read, their authors and your star rating, all while writing fewer than 20 lines of code. No, really!
Project 17: Match Three
Hacking With Macos Windows
Take your SpriteKit knowledge further by building a colorful ball-matching game, while also trying out shape nodes and particle emitters for the first time.
Project 18: Bindings
Practice your skill with Cocoa bindings by building a Fahrenheit to Celsius temperature converter, all powered by key-value coding and key-value observing.
While building projects, you'll learn all this and more:
Terminal Hacks Mac
- How Cocoa on macOS differs from Cocoa Touch on iOS. (Note: if you're not interested in iOS, don't worry – you don't need any iOS experience to follow along, and the iOS parts are kept to a minimum!)
- Creating advanced user interfaces with NSTableView, NSCollectionView, NSStackView, NSSplitView, and the all-new NSGridView.
- How to build powerful, flexible layouts using SwiftUI.
- How to build apps that look great in multi-window and tabbed user environments.
- Designing your apps with powerful native components such as NSButton, NSTextView, NSSegmentedControl, NSImageView, and more.
- Working with the filesystem, and using system services such as sharing and drag and drop.
- Customizing your app's user interface so it looks great in both light and dark mode.
- Designing interfaces with and without storyboards, plus Auto Layout, alerts, modals, and sheets.
- Handling mouse and keyboard events, animation, concurrency, and more.
Swift Macos App
Hacking with macOS follows the same approach I used with Hacking with Swift: small, standalone projects that teach individual techniques starting from scratch, so you end up with a huge library of finished projects you can develop further or use as the base for something entirely new.